Starfighters

TIE Archer

From the author's readme:

Designed to take on smaller enemy capital ships when an Imperial cruiser is unavailable, the TIE Archer was one of the Empire’s more successful answers to the New Republic’s B-wing heavy bomber. The Archer is heavily armed, lightning fast and is equipped with both a shield system and a hyperdrive. Of course, such performance comes at a cost. The Archer is extremely expensive to build and maintain, and uses parts that are not common among other TIE variants. Most fleets can only afford to keep a single squadron of Archers running at any one time. The Archer is also notoriously difficult to handle and is usually reserved only for those pilots who have survived a tour of duty in both the TIE Interceptor and TIE Defender, or who show an inherent aptitude for combat. Unlike most TIEs in the Imperial fleet, the Archer is a two-man fighter with a pilot and a navigational officer seated in separate pods within the Archer’s elongated cockpit. In an emergency, however, the Archer can be operated by a single pilot. The large solar panel to the rear of the cockpit appends those on the wings, allowing the collection of more usable solar energy needed to produce the Archer’s high performance rating.

Introduced approximately ten years after the Battle of Yavin, the early Archers saw extensive, though limited, action throughout much of the Imperial-controlled galaxy as well as participation in sorties into New Republic held space. During the waning days of the Empire, an Archer squadron was generally relegated to defense duties around key Imperial stronghold worlds. After the Empire‘s armistice with the New Republic, most Archer squadrons had been retired in an attempt to cut costs and their ships were mothballed, but a few elite squadrons were still active around worlds such as Bastion. During the Yuuzhan Vong War, the Archer was reinstated back into Imperial service and proved an astoundingly effective defense against the bizarre alien invaders despite the TIE’s limited numbers. After the war, the remaining Archers were once again retired and now play a mostly ceremonial role.


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XT-255 Victory Mk2 "Moo Squadron"

The vessel of choice to one of the most legendary starfighter squadrons ever: Moo Squadron. Friends and foes alike gaze in awe and dread at the sight of the distinctive black and white cow-hide markings on those chrome laced starfighters.

Running on an unpatched version of Windows 95 (TM) the handling of these legendary fighters is restricted to only the best of the best in the galaxy.

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Pimped ESS Vampire ("Pimpire")

The ESS Vampire is the product of Seven Suns Customs, who took an old and rather worn off looking Dhilani Vampire Fighter and 'pimped' it up making it a total killah fighting machine.

The overal fighter chassis has bee totally revamped tearing down the old Dhilani patch hull and giving it a shiny new cover like the chromy Victory Fighters. Also they added the wings of a Dhilani Nemesis giving it a more aggressive look.

To boost up the electronics, the Vampire has been fitted with a nice twin-DIP Cannon array and a pair of missile launchers.

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TIE Vampire

The TIE Vampire is the first ship that was built in collaboration between Sienar Fleet Systems and the relatively young company ShiCon Dynamics.

Fast, agile and well balanced it is an excellent multi-role fighter. Due to its high costs, it's only reserved for the best fighter squadrons and thus has gained the reputation of being an elite fighter.

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TIE Vampire Mk2

The TIE Vampire MkII is an advanced version of the TIE Vampire which is fitted with a new prototype of stealth plating known by the codename "cold skin".

Like a 'real' vampire that has neither measurable body temperature nor a reflection, this new technology hides the ship from both visual and biothermical scanners.

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TIE Vampire Cockpit

This the cockpit OPT for BOTH the TIE Vampire and the TIE Vampire MK2.

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Toscan Fighter

This OPT is a high-detail version of the original TG ship, which I created for the XWA Upgrade-Project.

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